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How to make hands always physical?

I have hand models that I want to always be physical colliders without having to hold down a button. My hands are a prefab with a mesh filter, renderer, and a bunch of collisions hulls as children so it can be a non kinematic concave collider. I've tried manually attaching the prefab to the hands but that doesn't work, neither does forcing the phyiscal hands to be enabled at runtime, which seems to always crash Unity.

Distance grabbing

Just wondering if anyone has implemented distance grabbing. I'm trying to submit a project to the Oculus store and it was one of their suggestions. I am using NVR for my grabbing, but I'm not sure where exactly to edit to make it work.

Vive Tracker?

Hey guys, I was wondering if any of you have had any luck getting the Vive tracker to work with Newton VR. I am developing a tennis simulator using Unity and I attached the tracker to a tennis racket, however I am having difficulty tracking it. I am using NewtonVR for my physics, and custom colliders for my Newton objects. I know NewtonVR does not have official Vive tracker support as of yet, but it doesn't seem that complicated to set up. If anyone has successfully been able to use a Vive tracker with NewtonVR in Unity, please let me know.

NVRButton but on x or z axis

Hi,

How do I make the Lever stop going crazy

Hey, I really love NewtonVR and I am really thankful to its developers for creating such an awesome tool.

Controllers being inactive after scene change

I have an issue with NVRPlayer where after I change the scene the hand controllers just go inactive (they appear grey in the hierarchy). I can activate them manually from the editor but that causes the tracking to be off.

What should I do to control the speed of the NVR player?

What should I do to control the speed of the NVR player Object?

UI Camera rendering instead of head camera

Hi! I recently added NewtonVR into the project and I'm not sure why but, whenever I try to use the NVRCanvasInput, the UI camera renders in the display instead of the main camera. Also I'm trying to use this for multiplayer so I'm basically enabling this NVRCanvasInput script after enabling main camera, could this be the reason? thanks!

Lag on attached object when moving controller fast

Hi, I thought I had asked this question already, but can't find it in the list.

No momentum on doors

There is a prefab of example doors in the asset, but the door does not behave as the players expect them to.