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NewtonVR allows players to pick up, drop, throw, and use held objects. Items don't pass through other items (rigidbodies), or the environment (non-rigidbodies). Rather, held items interact with other rigidbodies naturally - taking mass into account. We include a simple collision sound framework. And it works with both Oculus and SteamVR cleanly, with more to come.

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No momentum on doors

Posted by Krzysztof Lewicki about a year ago

There is a prefab of example doors in the asset, but the door does not behave as the players expect them to.

The players naturally just push the door and want to let them open, but currently you have to push through all the way. If you let go of the door while opening them, they immediately stop.

I imagine that doors could use a mechanic similar to throwing, but with the hinges correcting the way they move. Bonus points if they can bounce off the wall if opened too forcefully.

Is there any chance for official support of such a feature, and what would be timeline for it?

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