Hey, I really love NewtonVR and I am really thankful to its developers for creating such an awesome tool.
I am trying to create a lever which turns from right to left, NewtonVR has an example where the lever turns up and down.
-This which I believe should not be a problem if I have a lever which turns from right to left or left to right.
But the lever I have made, and also the lever from the example goes crazy when you are not be careful with it. I tried to freeze the constraints each time different but this makes it even worse.
Is there a way how I can make this lever go smooth? Even if the player is trying to break it?
I tried to make the drop distance really low but this does not help sometimes and it makes it really ugly