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NewtonVR allows players to pick up, drop, throw, and use held objects. Items don't pass through other items (rigidbodies), or the environment (non-rigidbodies). Rather, held items interact with other rigidbodies naturally - taking mass into account. We include a simple collision sound framework. And it works with both Oculus and SteamVR cleanly, with more to come.

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How do I make the Lever stop going crazy

Posted by Huseyin Caliskan about a year ago

Hey, I really love NewtonVR and I am really thankful to its developers for creating such an awesome tool.

I am trying to create a lever which turns from right to left, NewtonVR has an example where the lever turns up and down.

-This which I believe should not be a problem if I have a lever which turns from right to left or left to right.

But the lever I have made, and also the lever from the example goes crazy when you are not be careful with it. I tried to freeze the constraints each time different but this makes it even worse.

Is there a way how I can make this lever go smooth? Even if the player is trying to break it?
I tried to make the drop distance really low but this does not help sometimes and it makes it really ugly

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