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NewtonVR allows players to pick up, drop, throw, and use held objects. Items don't pass through other items (rigidbodies), or the environment (non-rigidbodies). Rather, held items interact with other rigidbodies naturally - taking mass into account. We include a simple collision sound framework. And it works with both Oculus and SteamVR cleanly, with more to come.

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UI Camera rendering instead of head camera

Posted by Mauricio Galvez about a year ago

Hi! I recently added NewtonVR into the project and I'm not sure why but, whenever I try to use the NVRCanvasInput, the UI camera renders in the display instead of the main camera. Also I'm trying to use this for multiplayer so I'm basically enabling this NVRCanvasInput script after enabling main camera, could this be the reason? thanks!

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