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NewtonVR allows players to pick up, drop, throw, and use held objects. Items don't pass through other items (rigidbodies), or the environment (non-rigidbodies). Rather, held items interact with other rigidbodies naturally - taking mass into account. We include a simple collision sound framework. And it works with both Oculus and SteamVR cleanly, with more to come.

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Vive Tracker?

Posted by Tyler Roach 10 months ago

Hey guys, I was wondering if any of you have had any luck getting the Vive tracker to work with Newton VR. I am developing a tennis simulator using Unity and I attached the tracker to a tennis racket, however I am having difficulty tracking it. I am using NewtonVR for my physics, and custom colliders for my Newton objects. I know NewtonVR does not have official Vive tracker support as of yet, but it doesn't seem that complicated to set up. If anyone has successfully been able to use a Vive tracker with NewtonVR in Unity, please let me know.


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