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3D text as child of controller unreadable when using Automatically Set Controller Transparency

I have added a 3D text object to the Vive controllers to be able to tell them apart in VR (just an R for the right controller and an L for the left controller). But when I tick Automatically Set Controller Transparency to true the text becomes a semi-transparent white plane. The 3D text gameobject is a child of the controller, not of the Model.

Object Interaction Questions.

Either
I want to pass which hand is currently interacting with an object to a script on the object.
my method of choice.
Or
I want to enable a script on the picked up object.
and disable the script upon dropping the object.

Canvas input problem.

Hello. I really like this plugin.
However, a problem arose after the publication last updated plugin.
Laser has lost the ability oculus touch, and follow the oculus headset.

Oculus touch controller models not tracking

Hello. First off want to say I love your plugin. I've been using it for a while with the vive and it really helps. For the project I'm working on we want to set it up with the Oculus now as well to compare it with the vive. I was using an older version of Newton VR to begin with so the current version is new to me and I'm still learning about all the changes.

NewtonVR in a moving vehicle

Dear NewtonVR,

Avoid attaching hand, but still have other hand attached

Hi,

How are the NVRHand colliders duplicated?

I'm trying to get a LeapMotion working with pinch-to-grab. At some point this is also going to move into using data gloves, so this is code I'd really love to be able to keep, or at least port fairly easily.

ANSWERED

Attach instantiated object to hand from script.

Hi there, starting using NewtonVR from yesterday and its looks really amazing! However I want to ask a simple question, I want to instantiate a prefab and make it attached to one hand. I don't know how to handle this. Currently im doing:

ANSWERED

Official support for Vive trackers?

Hi,

NewtonVR changes SteamVR_TrackedObject index

I am using NewtonVR for the HTC Vive, so I use the SteamVR Camera Rig prefab and add NVRPlayer, NVRhead and NVRHand scripts. I recently received the Vive Tracker and am trying to make it work with NewtonVR.