The NewtonVR Developer Hub

NewtonVR allows players to pick up, drop, throw, and use held objects. Items don't pass through other items (rigidbodies), or the environment (non-rigidbodies). Rather, held items interact with other rigidbodies naturally - taking mass into account. We include a simple collision sound framework. And it works with both Oculus and SteamVR cleanly, with more to come.

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Official support for Vive trackers?

Posted by Mike DiGiovanni about a year ago


Is there support for the Vive Trackers? I managed to hack some support in to fit my needs, but it's definitely not generic enough to contribute, so I'm hoping I just missed the actual support

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