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Canvas input problem.

Hello. I really like this plugin.
However, a problem arose after the publication last updated plugin.
Laser has lost the ability oculus touch, and follow the oculus headset.

Oculus touch controller models not tracking

Hello. First off want to say I love your plugin. I've been using it for a while with the vive and it really helps. For the project I'm working on we want to set it up with the Oculus now as well to compare it with the vive. I was using an older version of Newton VR to begin with so the current version is new to me and I'm still learning about all the changes.

NewtonVR in a moving vehicle

Dear NewtonVR,

Avoid attaching hand, but still have other hand attached

Hi,

How are the NVRHand colliders duplicated?

I'm trying to get a LeapMotion working with pinch-to-grab. At some point this is also going to move into using data gloves, so this is code I'd really love to be able to keep, or at least port fairly easily.

NewtonVR changes SteamVR_TrackedObject index

I am using NewtonVR for the HTC Vive, so I use the SteamVR Camera Rig prefab and add NVRPlayer, NVRhead and NVRHand scripts. I recently received the Vive Tracker and am trying to make it work with NewtonVR.

Interaction Distance from Canvas

Is it possible to change the minimum interaction distance from a canvas? I have a hand held radio that pops up a menu and would like to be able to use the laser pointer for interaction. Unfortunately, currently the user has to have their arm at almost full extension for the laser to appear.

Does not work with Unity 5.6b

I get error message: "GL.End requires material.SetPass before!"

How do I access the interacting object?

Hi.

Problems when parenting a NVR Interactable Items to an empty gameobject

We're currently having a problem with NVR when dealing with gameobjects that use Unity's joint system.