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NewtonVR allows players to pick up, drop, throw, and use held objects. Items don't pass through other items (rigidbodies), or the environment (non-rigidbodies). Rather, held items interact with other rigidbodies naturally - taking mass into account. We include a simple collision sound framework. And it works with both Oculus and SteamVR cleanly, with more to come.

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Does not work with Unity 5.6b

Posted by HelloItsMe about a year ago

I get error message: "GL.End requires material.SetPass before!"

The latest SteamVR includes the following suggested fix:

But, NewtonVR camera rig prefab still has the error.

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