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NewtonVR allows players to pick up, drop, throw, and use held objects. Items don't pass through other items (rigidbodies), or the environment (non-rigidbodies). Rather, held items interact with other rigidbodies naturally - taking mass into account. We include a simple collision sound framework. And it works with both Oculus and SteamVR cleanly, with more to come.

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Interaction Distance from Canvas

Posted by Kyle about a year ago

Is it possible to change the minimum interaction distance from a canvas? I have a hand held radio that pops up a menu and would like to be able to use the laser pointer for interaction. Unfortunately, currently the user has to have their arm at almost full extension for the laser to appear.

I've dug through the code a ton and the best I can do is move the laser but not the actual raycast origin. At least, not relative to the controller.

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