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Touch colliders too big

Using the default Oculus Touch controller models and collider results in each hand object having a Sphere collider with a radius of .15 while I find that a radius of .06 is closer to the models size and even better if it's center is set to -0.015, -0.02, -0.02.

Touch pad or 2D Axis exposure.

Hello,
I am enjoying the asset so far. Quick question:
In the NVRHand script, why is there no 2DAxis inputs exposed for things like the Vive touchpad? When changing to Touchpad or Axis 0, you only have 1 axis, x, exposed. It is trivial to expose a Vector2, but why was this not added in the first place to make use of touchpads and joysticks on the hand controllers?

NewtonVR and Vive Teleporter

When teleporting longer distances (let's say more than about 1 meter) with the vive teleporter (https://github.com/Flafla2/Vive-Teleporter) the held object is detached and falls down. Why is this and is there a way it can be prevented?

Controller haptic pulse continues after object hover...

Hey devs!

Item Is Shaking Violently Upon Auto Attach; Controller Is Fine Before Auto Attach

Hey Keith Bradner (and other good samaritans),

How can I add movement to my NVRPlayer ??

Hi, this asset is amazing so far. I would just like to know if it is possible to make my character move using the (touchpad/joystick) on the Vive and Rift controllers?

Oculus Avatar SDK Integration?

Hey guys! fantastic "drag-and-drop" styled development for VR! This has saved me so much time and taught me alot.

2 controller grabbing of an object?

How would I apply NewtonVR to be able to grab an object with both controllers?

Replacing an interactable item with a different interactable item

Could you explain how I could go about swapping game objects that are in the players hands? I am building a menu system (3D carousel) so when the user grabs an item I want to instantiate a new game object and swap it out for the one they just grabbed so they don't remove the original from the menu. I've tried a bunch of things but so far every method has had major bugs.