Discussions
Touch colliders too big
Using the default Oculus Touch controller models and collider results in each hand object having a Sphere collider with a radius of .15 while I find that a radius of .06 is closer to the models size and even better if it's center is set to -0.015, -0.02, -0.02.
Touch pad or 2D Axis exposure.
Hello,
I am enjoying the asset so far. Quick question:
In the NVRHand script, why is there no 2DAxis inputs exposed for things like the Vive touchpad? When changing to Touchpad or Axis 0, you only have 1 axis, x, exposed. It is trivial to expose a Vector2, but why was this not added in the first place to make use of touchpads and joysticks on the hand controllers?
Instantiating prefabs - controllers not activating.
Hi, firstly I just want to thank you for the hard work on this. It's made my game awesome https://bd2fly.com, can I buy you a beer :)
NewtonVR and Vive Teleporter
When teleporting longer distances (let's say more than about 1 meter) with the vive teleporter (https://github.com/Flafla2/Vive-Teleporter) the held object is detached and falls down. Why is this and is there a way it can be prevented?
Controller haptic pulse continues after object hover...
Hey devs!
Item Is Shaking Violently Upon Auto Attach; Controller Is Fine Before Auto Attach
Hey Keith Bradner (and other good samaritans),
How can I add movement to my NVRPlayer ??
Hi, this asset is amazing so far. I would just like to know if it is possible to make my character move using the (touchpad/joystick) on the Vive and Rift controllers?
Oculus Avatar SDK Integration?
Hey guys! fantastic "drag-and-drop" styled development for VR! This has saved me so much time and taught me alot.
2 controller grabbing of an object?
How would I apply NewtonVR to be able to grab an object with both controllers?
Replacing an interactable item with a different interactable item
Could you explain how I could go about swapping game objects that are in the players hands? I am building a menu system (3D carousel) so when the user grabs an item I want to instantiate a new game object and swap it out for the one they just grabbed so they don't remove the original from the menu. I've tried a bunch of things but so far every method has had major bugs.