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Controller haptic pulse continues after object hover...

Hey devs!

I really like the plugin, and has helped me tremendously with my game / test, there has been one problem though, which I am unable to solver;

About 1/5 times I pick up any object marked with NVRInteractableItem with my Vive controller, and drop it again, the haptic pulse will continue to pulse, no matter where the position on the map. It will remain this way the trigger (Newly assigned grab button) is pushed. These objects have no extra components on them apart from the rigidbody, NVRInteractableItem, and box collider components. (Mesh filter and renderer as well.)

If anyone could suggest any solutions to this problem I will be very grateful. I can also answer any questions about the code or controllers if prompted.

  • Thanks for a great product Luke.