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Touch colliders too big

Using the default Oculus Touch controller models and collider results in each hand object having a Sphere collider with a radius of .15 while I find that a radius of .06 is closer to the models size and even better if it's center is set to -0.015, -0.02, -0.02.

However, I'm having trouble finding the code which attaches these objects and the collider as well as sets these properties. Can you share where I can look in order to edit these values?