Discussions

Ask a Question
Back to All

Oculus Avatar SDK Integration?

Hey guys! fantastic "drag-and-drop" styled development for VR! This has saved me so much time and taught me alot.

My question is, do you plan on integrating the Avatar SDK into NewtonVR so we can use the players hands instead of controllers? Do you also have a paypal / donation system setup? I'd like to contribute.

Thanks for you time.

I too am extremely interested in knowing if the oculus avatar sdk can be successfully interated into newtonvr

+1 for this (or a brief explanation or tutorial)

I got this working on my own - I added the Oculus Avatar SDK to my project and dragged the LocalAvatar prefab right into the hierarchy at the same level as the NVRPlayer. It just worked. I don't even think I had to change any settings (though I might be forgetting something). The "ghost hands" from Oculus Avatar show up right inside the controller models from NVRPlayer. It seemed to match up perfectly.

ο»Ώ