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How are the NVRHand colliders duplicated?

I'm trying to get a LeapMotion working with pinch-to-grab. At some point this is also going to move into using data gloves, so this is code I'd really love to be able to keep, or at least port fairly easily.

ANSWERED

I would like to pay for development and support

Please work with me in answering questions about the network VR library and developing features. I am well funded and don't mind providing money in exchange.

Few Adjustments to Keep Your Car Engine Intact In Cold Weather

It's going to be extremely cold outside, particularly at night. It's possible that you'll have trouble starting your car in the morning. However, there are ways to lessen the harm that cold weather can do to your car. The car's engine resembles a heart, so you should take good care of it.

Remove ghosting

Is it possible to remove the ghosting of the controllers so that I can swap the textures?

Deactivating GameObject on Use does not end Touch's hover state

I have a script attached to a GameObject that when a motion controller is colliding with the object and presses the Use button the object is deactivated.

Touch colliders too big

Using the default Oculus Touch controller models and collider results in each hand object having a Sphere collider with a radius of .15 while I find that a radius of .06 is closer to the models size and even better if it's center is set to -0.015, -0.02, -0.02.

How do I access the interacting object?

Hi.

Controller haptic pulse continues after object hover...

Hey devs!

Distance grabbing

Just wondering if anyone has implemented distance grabbing. I'm trying to submit a project to the Oculus store and it was one of their suggestions. I am using NVR for my grabbing, but I'm not sure where exactly to edit to make it work.

What should I do to control the speed of the NVR player?

What should I do to control the speed of the NVR player Object?