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Physical hand working but can't pick up items

So i added custom hand models and for the physical hand i used a sphere collider, when i hold grip i can push stuff around but i can't grab items

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Attach instantiated object to hand from script.

Hi there, starting using NewtonVR from yesterday and its looks really amazing! However I want to ask a simple question, I want to instantiate a prefab and make it attached to one hand. I don't know how to handle this. Currently im doing:

How can I tell which hand a held item is in?

How can I tell which hand a held item is in? If I have a gun that could be in either hand. I want to know which hand has it so the Left or right trigger button is needed to fire.

NewtonVR screen tearing/jittery

NewtonVR with SteamVR is causing the screen to jitter, independent of framerate as the stats show the framerate still well above 90fps. Not caused in scenes without NewtonVR.

Interaction Distance from Canvas

Is it possible to change the minimum interaction distance from a canvas? I have a hand held radio that pops up a menu and would like to be able to use the laser pointer for interaction. Unfortunately, currently the user has to have their arm at almost full extension for the laser to appear.

Correct Your Driving If You Manifest Keeping Your Car Better For Longer Time

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How do I make the Lever stop going crazy

Hey, I really love NewtonVR and I am really thankful to its developers for creating such an awesome tool.

Documentation about events

First of all thanks for this great piece of software. It really makes interactions a lot easier.

How to make hands always physical?

I have hand models that I want to always be physical colliders without having to hold down a button. My hands are a prefab with a mesh filter, renderer, and a bunch of collisions hulls as children so it can be a non kinematic concave collider. I've tried manually attaching the prefab to the hands but that doesn't work, neither does forcing the phyiscal hands to be enabled at runtime, which seems to always crash Unity.

NVRButton but on x or z axis

Hi,