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NewtonVR allows players to pick up, drop, throw, and use held objects. Items don't pass through other items (rigidbodies), or the environment (non-rigidbodies). Rather, held items interact with other rigidbodies naturally - taking mass into account. We include a simple collision sound framework. And it works with both Oculus and SteamVR cleanly, with more to come.

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NewtonVR screen tearing/jittery

Posted by John P 8 months ago

NewtonVR with SteamVR is causing the screen to jitter, independent of framerate as the stats show the framerate still well above 90fps. Not caused in scenes without NewtonVR.

Maximizing the game view seems to stop the issue but this is not a viable solution always, what is happening?

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