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NewtonVR allows players to pick up, drop, throw, and use held objects. Items don't pass through other items (rigidbodies), or the environment (non-rigidbodies). Rather, held items interact with other rigidbodies naturally - taking mass into account. We include a simple collision sound framework. And it works with both Oculus and SteamVR cleanly, with more to come.

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Physical hand working but can't pick up items

Posted by Ian Keegan 6 months ago

So i added custom hand models and for the physical hand i used a sphere collider, when i hold grip i can push stuff around but i can't grab items

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