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Lag on attached object when moving controller fast

Hi, I thought I had asked this question already, but can't find it in the list.

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Official support for Vive trackers?

Hi,

ANSWERED

Unable to find NewtonVR Example Scene

I'm unable to find the NewtonVR example scene, which is supposed to be located at NewtonVR/Example/NVRExampleScene according to the documentation 'Quickstart - A new project with NewtonVR'. The folder contains only "Lightmap Data" and "Reflection Probe".
I downloaded the latest NewtonVR plugin from the Unity Asset store.

Different movement option

Hi, I'm using Newton VR for a project I'm working with right now that uses portals, I can't use the teleporters when using teleportation so I want to create my own script that moves using the thumb sticks. I don't know where I would begin updating your player controller to add this new type of movement

NVR Player display in editor only uses local scale

I couldn't find a place to report bugs, so I'm posting it here.

Grabbing pushes mesh away.

Im using vrtk for movement and newtonvr for interaction. However when I move to grab something this happens.

Strange Gimbal Locking issues with Touch Controllers

I'm getting odd behaviour from the Touch Controllers localRoation values. They seems be flipping from positive to negative polarity depending on the controllers rotating past particular 90 or 180 degree angles on various axis.

Has a flowergun problem

Hi guys, when i used oculus rift cv1 touch to pick up flowergun ,the gunpoint towards floor not forward,how to set it?

Windows mixed reality

Does Newton VR support windows mixed reality? I do get an option in unity to install Windows MR, but that link takes me to list of unity packages on github. I don't know which one is the right one.

Interactable Object Drag

Hello!
Does anyone know how I could add drag to a held object, to make it lag behind the controller position slightly?
In my case I'd like a sword to lag behind the hand slightly to give it more of a sense of weight. Just changing the drag value of the rigidbody on the held object doesn't seem to do anything until after the sword is dropped.
Many thanks,
Samuel Gordon.