Discussions
[NewtonVR] Critical Error: Oculus / SteamVR not setup properly or no headset found.
So I changed nothing in the scene, hit play and now it isn't detecting my steamVR setup, after weeks of it working. Its done this twice now out of nowhere, the vive is still working because I am now just stuck in steamVR home.
Moving forward with joystick following head direction
Hi,
End Hover?
There is no event for end hovering, this would be nice.
Grabbing pushes mesh away.
Im using vrtk for movement and newtonvr for interaction. However when I move to grab something this happens.
Instantiate and existing object at runtime that had NVRInteractableItem as a component
Hi Guys,
Unable to find NewtonVR Example Scene
I'm unable to find the NewtonVR example scene, which is supposed to be located at NewtonVR/Example/NVRExampleScene according to the documentation 'Quickstart - A new project with NewtonVR'. The folder contains only "Lightmap Data" and "Reflection Probe".
I downloaded the latest NewtonVR plugin from the Unity Asset store.
Model Override for hands confusion
so firstly there is no documentation for this feature nor is the code commented to explain it,
but basically I have the left hand override set to an open left hand with a trigger collider attached, and for the physical I have closed fist version of the left hand, however it doubles up on models rendering both the hand and the fist, and on the right hand both the physical hand and the normal hand are rendering on top of each other?
Toggle Grab
Am I missing something? I want to grab an object then not have to constantly hold grab while I carry it. Like grabbing a gun, or sword or hammer. I would think the user would get very tired holding the buttons constantly.I also want to squeeze again to drop...
NewtonVR with other headsets
Hi guys,
IntractableItems
Is there a way to have 2 interaction points on the same object? I don't want to be able to use the object if one hand gets too far away and I want it to lock to the right hand if both hands spread apart. Currently, if I spread both arms, the object floats and rotates in the middle but I want it to stick to the hand its in not fly over to a random hand.