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Model Override for hands confusion

so firstly there is no documentation for this feature nor is the code commented to explain it,
but basically I have the left hand override set to an open left hand with a trigger collider attached, and for the physical I have closed fist version of the left hand, however it doubles up on models rendering both the hand and the fist, and on the right hand both the physical hand and the normal hand are rendering on top of each other?