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NewtonVR allows players to pick up, drop, throw, and use held objects. Items don't pass through other items (rigidbodies), or the environment (non-rigidbodies). Rather, held items interact with other rigidbodies naturally - taking mass into account. We include a simple collision sound framework. And it works with both Oculus and SteamVR cleanly, with more to come.

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[NewtonVR] Critical Error: Oculus / SteamVR not setup properly or no headset found.

Posted by Joel 11 months ago

So I changed nothing in the scene, hit play and now it isn't detecting my steamVR setup, after weeks of it working. Its done this twice now out of nowhere, the vive is still working because I am now just stuck in steamVR home.

Any fix? I've restarted computer, added it to a new project and restarted unity scene several times. In steamVR it is picking up the HMD and controllers perfectly fine.

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