The NewtonVR Developer Hub

NewtonVR allows players to pick up, drop, throw, and use held objects. Items don't pass through other items (rigidbodies), or the environment (non-rigidbodies). Rather, held items interact with other rigidbodies naturally - taking mass into account. We include a simple collision sound framework. And it works with both Oculus and SteamVR cleanly, with more to come.

Get Started    Documentation
Ask A Question


Moving forward with joystick following head direction

Posted by Eugenio 10 months ago


I'm pretty newbie with Unity so please don't punch too hard :)
I'm trying to get the Oculus' joystick to move forward my NVRPlayer, following the head direction (so not just going forward "absolute direction", but forward "towards what I am looking at").
I tried to parent the NVRPlayer to the OVRController but for some reason the head movements are not 100% correct and it causes nausea. Any idea?
thanks in advance, I owe you a beer! ;)

Loading comments...