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Moving forward with joystick following head direction

Hi,

End Hover?

There is no event for end hovering, this would be nice.

Grabbing pushes mesh away.

Im using vrtk for movement and newtonvr for interaction. However when I move to grab something this happens.

Instantiate and existing object at runtime that had NVRInteractableItem as a component

Hi Guys,

Model Override for hands confusion

so firstly there is no documentation for this feature nor is the code commented to explain it,
but basically I have the left hand override set to an open left hand with a trigger collider attached, and for the physical I have closed fist version of the left hand, however it doubles up on models rendering both the hand and the fist, and on the right hand both the physical hand and the normal hand are rendering on top of each other?

Toggle Grab

Am I missing something? I want to grab an object then not have to constantly hold grab while I carry it. Like grabbing a gun, or sword or hammer. I would think the user would get very tired holding the buttons constantly.I also want to squeeze again to drop...

NewtonVR with other headsets

Hi guys,

IntractableItems

Is there a way to have 2 interaction points on the same object? I don't want to be able to use the object if one hand gets too far away and I want it to lock to the right hand if both hands spread apart. Currently, if I spread both arms, the object floats and rotates in the middle but I want it to stick to the hand its in not fly over to a random hand.

How to make hands always physical?

I have hand models that I want to always be physical colliders without having to hold down a button. My hands are a prefab with a mesh filter, renderer, and a bunch of collisions hulls as children so it can be a non kinematic concave collider. I've tried manually attaching the prefab to the hands but that doesn't work, neither does forcing the phyiscal hands to be enabled at runtime, which seems to always crash Unity.

Distance grabbing

Just wondering if anyone has implemented distance grabbing. I'm trying to submit a project to the Oculus store and it was one of their suggestions. I am using NVR for my grabbing, but I'm not sure where exactly to edit to make it work.