Discussions
Doesn't Work With Teleporting
Hey, I'm loving the asset so far! However I'm having one major issue and that's the fact that I can't teleport the player anywhere without them losing grip of their held object. I'm using 'VR Arc Teleporter' from the asset store. I would love to see this either fixed or hear a solution or else this won't work with any game that uses teleportation.
Is this project dead?
I fear that an ever-crowding space filled with VRTK, SteamVR and Unity's own XR Interaction Toolkit is discouraging further development.
Install Steam VR not available
Downloaded the latest Unity (2017.3), and downloaded the Master NewtonVR that's referenced in the Quickstart.
NewtonVR changes SteamVR_TrackedObject index
I am using NewtonVR for the HTC Vive, so I use the SteamVR Camera Rig prefab and add NVRPlayer, NVRhead and NVRHand scripts. I recently received the Vive Tracker and am trying to make it work with NewtonVR.
Custom Hands Interractions
Hey there !
Worn-Out Suspension? Signs That May Aid-In Identification!
Error on startup
Hi guys,
Custom collider conflicting on Oculus Touch
We're adding our own custom hand models with their own colliders, and it works well on Vive, but on Oculus Touch we're seeing a collider on the LeftHand and RightHand objects themselves which is conflicting with our own, and also too large.
Creating More than just a "Hold" and "Use" button
Hello!
Use Grip Aperture from Optitrack to cause Interaction in NewtonVR
Hi,