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Custom Hands Interractions

Hey there !

Quick question, we are using your framework with Occulus Touches for a student project and we want to create interactions depending on the different fingers the player is using (not just is grabbing or not).

Is there a way in the framework to change the hands colliders depending on the fingers the player is laying on the controller ?

I already have a bit of code of my own to check every finger position and change colliders accordingly on my custom hand. But i was wondering if it would create conflicts with your hand controller.