Discussions
2 controller grabbing of an object?
How would I apply NewtonVR to be able to grab an object with both controllers?
Replacing an interactable item with a different interactable item
Could you explain how I could go about swapping game objects that are in the players hands? I am building a menu system (3D carousel) so when the user grabs an item I want to instantiate a new game object and swap it out for the one they just grabbed so they don't remove the original from the menu. I've tried a bunch of things but so far every method has had major bugs.
Documentation about events
First of all thanks for this great piece of software. It really makes interactions a lot easier.
Change log
First, congrats on getting the asset into the asset store! I hope that brings lots of extra visibility to the project :)
Held Objects Jitter Wildly
I've found that when I import this asset from the asset store into my existing projects (I've tried 2 separate ones) when I pick up any object (including the the example scene) the objects just jitter around like crazy when held. At first I thought it was a physics layer thing but I couldn't figure out anything while testing. If I pull the project from GitHub everything works just fine. I'm sure it's something silly but I was wondering if anyone knew what this was being caused by?
Doesn't Work With Teleporting
Hey, I'm loving the asset so far! However I'm having one major issue and that's the fact that I can't teleport the player anywhere without them losing grip of their held object. I'm using 'VR Arc Teleporter' from the asset store. I would love to see this either fixed or hear a solution or else this won't work with any game that uses teleportation.
Two Things
Hello, I am making a tennis game where the racket is the controller. I like your physical hands option but currently the player must press the grip button once to toggle the switch on, I can't figure out where in the code to just have this as physical hands options at all times.
Unclear how to use Hinge objects in the new version
I was using an older version of the NewtonVR library that included a NVRInteractableRotator script which was attached to the Door object for rotating it about a hinge.
Custom collider conflicting on Oculus Touch
We're adding our own custom hand models with their own colliders, and it works well on Vive, but on Oculus Touch we're seeing a collider on the LeftHand and RightHand objects themselves which is conflicting with our own, and also too large.
New update, can't use spinner very easily
I can't seem to use the spinner most of the time, then every now and again it works. I've tried gripping inside it, around it, trigger, and every combination I can think of to get the thing to move but it almost seems random.