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Held Objects Jitter Wildly

I've found that when I import this asset from the asset store into my existing projects (I've tried 2 separate ones) when I pick up any object (including the the example scene) the objects just jitter around like crazy when held. At first I thought it was a physics layer thing but I couldn't figure out anything while testing. If I pull the project from GitHub everything works just fine. I'm sure it's something silly but I was wondering if anyone knew what this was being caused by?

Thanks

Thanks! This helped me find the bug. The issue is that we're assuming your fixed timestep is 0.111. Whereas the default unity fixed timestep is 0.2. If you change it to 0.111 your physics will update faster (at the same framerate your project should be running at (90)) and newtonvr should work. We're currently deciding how best to fix this more permanently.

Thanks for the fast answer and at 2am (here anyway)! That certainly fixed the issue for me. Just for anyone else with the same issue, the correct number fixed timestep is 0.0111 instead of the default 0.02. Cheers

Ditto. I had this same issue. I was going to attempt to revert to a previous version so thanks for someone else catching this and replying to it. You guys rock!!!!!!!

I think this is the issue I'm having with auto-attach. How and where do I update the fixed timestep? Thanks!

Hi! It was in edit/project settings/time (then fixed timestamp 0.0111) I had the same issue, it is so great that you have written this! Also I think this should be included in docs.

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