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Toggle Grab

Am I missing something? I want to grab an object then not have to constantly hold grab while I carry it. Like grabbing a gun, or sword or hammer. I would think the user would get very tired holding the buttons constantly.I also want to squeeze again to drop...

IntractableItems

Is there a way to have 2 interaction points on the same object? I don't want to be able to use the object if one hand gets too far away and I want it to lock to the right hand if both hands spread apart. Currently, if I spread both arms, the object floats and rotates in the middle but I want it to stick to the hand its in not fly over to a random hand.

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HTC VIVE

how can I test the example using HTC VIVE?

Attach Intractable at startup

Hey there.. loving this system. It solves a lot of problems for me.

ANSWERED

Technical Question

Hello, I was wondering how the interaction point works with each item. Where does the interaction point anchor too? Where does it know where to attach itself too? Is it the centre of the render controller model?

Touch pad or 2D Axis exposure.

Hello,
I am enjoying the asset so far. Quick question:
In the NVRHand script, why is there no 2DAxis inputs exposed for things like the Vive touchpad? When changing to Touchpad or Axis 0, you only have 1 axis, x, exposed. It is trivial to expose a Vector2, but why was this not added in the first place to make use of touchpads and joysticks on the hand controllers?

Avoid attaching hand, but still have other hand attached

Hi,

End Hover?

There is no event for end hovering, this would be nice.