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Technical Question
Hello, I was wondering how the interaction point works with each item. Where does the interaction point anchor too? Where does it know where to attach itself too? Is it the centre of the render controller model?
Thanks for your time
Hi Eldea,
I've been playing around with interaction points so maybe I can help.
The interaction point is simply an empty unity object which is simply used for its transform coordinates. In the provided NVRExampleScene, the blue gun in the drawer (named "FlowerGun") has an interaction point on it with a basic Cube Mesh and Mesh renderer components to make it easier to see where it is (these can be removed without harm).
Essentially you make the interaction point and drag it to wherever you'd like on an object, for example you'd drag it to the handle of a baseball bat or gun. You can manually position it and rotate it until you get the orientation you're looking for. Once the interaction point is in the place you'd like, just make sure you assign the interaction point to the script variable "Interaction Point". Also be sure to assign the Interaction Point to the Parent object in the hierarchy window.
Hope this helps!
That's exactly right Nexpert. Thanks!