Discussions
Hi, API reference leads to 404.
Any chance this will be looked at?
Head jerkiness in vr?
I'm working on a horror game for the vive and for some reason when I look around the game lags and jerks around.I have a gtx 1060 and I know its the game because it doesn't happen to the Blue guide lines, just the game. Any suggestions?
Still in development?
Just wondering if this asset is still in development? Nothing new posted here or updated on the Trello page for quite some time.
HTC VIVE
how can I test the example using HTC VIVE?
Please can you provide some documentation about the various interactible item types?
I'm finding it less-than-obvious how to make use of the button, switch, lever, rotators etc. Can you provide some documentation that explains how to set up an object to work with these scripts, or what the hookups are for? Copying what's in the demo scene isn't enough when I want to apply the script to different game objects (ie my own switches) At the moment the only thing I can reliably make work is the button. The switch, lever, and rotator are things of mystery that have some very unexpected interactions compared to how easy the demo scene makes it look. Thanks :-)
Windows mixed reality
Does Newton VR support windows mixed reality? I do get an option in unity to install Windows MR, but that link takes me to list of unity packages on github. I don't know which one is the right one.
Controller collider not working after some time in playmode
Hi,
How can I tell which hand a held item is in?
How can I tell which hand a held item is in? If I have a gun that could be in either hand. I want to know which hand has it so the Left or right trigger button is needed to fire.
Probably a daft question but...
Okay so I had a steamVR teleport system set up, which allowed me to control where people could teleport to. This now doesn't seem to work. Is there a way to achieve the same with Newton (I'm using Newton inside VRTK).
NVR Player display in editor only uses local scale
I couldn't find a place to report bugs, so I'm posting it here.