The NewtonVR Developer Hub

NewtonVR allows players to pick up, drop, throw, and use held objects. Items don't pass through other items (rigidbodies), or the environment (non-rigidbodies). Rather, held items interact with other rigidbodies naturally - taking mass into account. We include a simple collision sound framework. And it works with both Oculus and SteamVR cleanly, with more to come.

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Probably a daft question but...

Posted by Matthew Robson 6 months ago

Okay so I had a steamVR teleport system set up, which allowed me to control where people could teleport to. This now doesn't seem to work. Is there a way to achieve the same with Newton (I'm using Newton inside VRTK).

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