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A comprehensive guide to your dashboard warning lights

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Is this project dead?

I fear that an ever-crowding space filled with VRTK, SteamVR and Unity's own XR Interaction Toolkit is discouraging further development.

NewtonVR on Oculus Quest

Hi, I downloaded NewtonVR and I'm not able to make it work wih Oculus Quest.

Steam vr player position and height not set

hello sir,
I am making race game in steam vr. My editor is uniy3d. in my game player position is set in car sheet. But when i am running game the player position is not set. It will change run time. Also I am trying UnityEngine.XR.InputTracking.disablePositionalTracking = true;
this code in awake method. using this line my player is set but my left and right hand not set .

Use Grip Aperture from Optitrack to cause Interaction in NewtonVR

Hi,

Headset stuck on loading screen

Hi,

Different movement option

Hi, I'm using Newton VR for a project I'm working with right now that uses portals, I can't use the teleporters when using teleportation so I want to create my own script that moves using the thumb sticks. I don't know where I would begin updating your player controller to add this new type of movement

Has a flowergun problem

Hi guys, when i used oculus rift cv1 touch to pick up flowergun ,the gunpoint towards floor not forward,how to set it?

SteamVR_Controller Broken.

The NVRSteamVRInputDevice Script is throwing an error "Assets/NewtonVR/SteamVR/NVRSteamVRInputDevice.cs(16,17): error CS0246: The type or namespace name `SteamVR_Controller' could not be found. Are you missing an assembly reference?" Iv'e tried fixing myself but just cant figure it out. Please help me fix this or release a patch to fix it.

Interactable Object Drag

Hello!
Does anyone know how I could add drag to a held object, to make it lag behind the controller position slightly?
In my case I'd like a sword to lag behind the hand slightly to give it more of a sense of weight. Just changing the drag value of the rigidbody on the held object doesn't seem to do anything until after the sword is dropped.
Many thanks,
Samuel Gordon.