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Performance when Teleporting falls under 90fps

Hi,

When I move around the demo environment using Teleport I start to get readings under 90FPS a significant amount of the time. Usually it's 89 fps or something close to that, but I'm worried that it still might be enough to cause issues with Steam approval. Here is how I'm calculating fps:

fps = (int)(1.0f / Time.smoothDeltaTime);

Here is my rig:

Processor: 2.8 GHz Intel Core i7
GeForce GTX 1070
16GB DDR4 DRAM
Unity version 2017.3.0f3
Newton VR - Master download from Jan '18

Am I getting performance that's less than expected, or is it just a bad practice to build a game with a lot of teleporting at this point?

Thanks,

roger