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NewtonVR allows players to pick up, drop, throw, and use held objects. Items don't pass through other items (rigidbodies), or the environment (non-rigidbodies). Rather, held items interact with other rigidbodies naturally - taking mass into account. We include a simple collision sound framework. And it works with both Oculus and SteamVR cleanly, with more to come.

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Performance when Teleporting falls under 90fps

Posted by Roger 7 months ago


When I move around the demo environment using Teleport I start to get readings under 90FPS a significant amount of the time. Usually it's 89 fps or something close to that, but I'm worried that it still might be enough to cause issues with Steam approval. Here is how I'm calculating fps:

fps = (int)(1.0f / Time.smoothDeltaTime);

Here is my rig:

Processor: 2.8 GHz Intel Core i7
GeForce GTX 1070
Unity version 2017.3.0f3
Newton VR - Master download from Jan '18

Am I getting performance that's less than expected, or is it just a bad practice to build a game with a lot of teleporting at this point?



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