Hello! I just started using NewtonVR for a project, and it has solved many issues we had - however, the interaction system seems to assume that all interactables have a rigidbody, which is a bit inflexible if you want to be able to create buttons or switches which don't rely on physics. I tried solving this by adding a trigger collider volume and detecting when the hand object enters and exits it, but unfortunately, trigger colliders apparently count towards the grabbable volume of a NVRInteractableItem (which is its parent), and i have not found any way of setting a layer mask for the grabbing. Am i missing something here? Also, the radius of the grabbing is a bit low (and is not clearly configurable), which makes it hard to pick up small items.
Posted by Carl 3 months ago