The NewtonVR Developer Hub

NewtonVR allows players to pick up, drop, throw, and use held objects. Items don't pass through other items (rigidbodies), or the environment (non-rigidbodies). Rather, held items interact with other rigidbodies naturally - taking mass into account. We include a simple collision sound framework. And it works with both Oculus and SteamVR cleanly, with more to come.

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Customize Hands

Posted by TJ 10 months ago

Please make a tutorial on how to correctly override hands. It's easy enough to put hand models into the Transform (Game Object) slot, but how does one make custom hands grip, point, open, etc...
It would be great to see a full, comprehensive tutorial on overriding customized hands. Thanks! Great product btw.

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