The NewtonVR Developer Hub

NewtonVR allows players to pick up, drop, throw, and use held objects. Items don't pass through other items (rigidbodies), or the environment (non-rigidbodies). Rather, held items interact with other rigidbodies naturally - taking mass into account. We include a simple collision sound framework. And it works with both Oculus and SteamVR cleanly, with more to come.

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Override hand model.

Posted by Jason G about a year ago

Hello. When I try to override the hand with my own model the right hand is always rotated upside down. (The right hand thumb will face straight down to the ground). It doesn't matter if I rotate the hand in 3D Max then export again. Still in the same rotation. Any thoughts? Loving your guys work!

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